Post by account_disabled on Feb 1, 2024 2:59:05 GMT -6
The sands of time have not yet buried the prince of Persia. After more than ten years, Prince of Persia: The Lost Crown revives the series with an exciting Metroidvania experience, from the developers of Ryman Legends. Ubisoft Montpellier has done something special here with Prince of Forsi The Lost Crown. It's a true Metroidvania game with intense boss battles, mysterious secrets waiting to be discovered, and lots of fun jumping and slashing. Let's see how well designed this game is, despite the minimalistic 2.5D look it can offer. elevator to the upper city in Prince of Persia Image Source: Ubisoft via Twinfinite If you've played Hollow Knight or Castlevania, you'll feel right at home navigating the labyrinthine environments of Prince of Persia: The Lost Crown.
The goal of the game is to Fax Lists rescue Prince Ghassan from the traitors who kidnapped him. You do this by traversing the dozens of unique biomes that make up the legendary Mount Qof in a non-linear adventure of exploration. Like traditional Metroidvanias, you'll be rewarded with new powers and abilities as you progress, and use these new abilities to unlock blocked paths and other secrets from earlier areas. The main character, Sargon, primarily uses his agility and twin swords to fight off opponents, but he also has a ton of super time manipulation powers that are a blast to play with. Let's go into detail about the specifics of this game loop, starting with the transition and platforming. climbing platforms in Prince of Persia Image Source: Ubisoft via Twinfinite The simple act of moving around is fluid and engaging in Prince of Persia: The Lost Crown. You can change the height and direction of the timed arcs with precision and speed, and the camera zooms out to the perfect size to give good spatial awareness.
My only complaint is that the sprint starts only after the slide. I prefer to go straight into a sprint with a smooth motion rather than ease into it, but I got used to it quickly. The level design in Prince of Persia: The Lost Crown is stunning throughout. The platforming designs in Sargon's repertoire include a large number of parkour abilities and tricks. The speed and flow through the areas is sometimes indistinguishable from a good Sonic The Hedgehog game. Metroidvania being what it is, there are plenty of shortcuts connecting areas to make smooth traversal of the map quick and fun. The realistic obstacles that make up these stages are incredibly fun to cross and play. It's amazing how often I find myself smiling when I come across a new spike pit, rock trap, or vertical corridor that requires rapid wall jumping (Super Metroid anyone?) The platforming in Prince of Persia: The Lost Crown is nothing short of brilliant.
The goal of the game is to Fax Lists rescue Prince Ghassan from the traitors who kidnapped him. You do this by traversing the dozens of unique biomes that make up the legendary Mount Qof in a non-linear adventure of exploration. Like traditional Metroidvanias, you'll be rewarded with new powers and abilities as you progress, and use these new abilities to unlock blocked paths and other secrets from earlier areas. The main character, Sargon, primarily uses his agility and twin swords to fight off opponents, but he also has a ton of super time manipulation powers that are a blast to play with. Let's go into detail about the specifics of this game loop, starting with the transition and platforming. climbing platforms in Prince of Persia Image Source: Ubisoft via Twinfinite The simple act of moving around is fluid and engaging in Prince of Persia: The Lost Crown. You can change the height and direction of the timed arcs with precision and speed, and the camera zooms out to the perfect size to give good spatial awareness.
My only complaint is that the sprint starts only after the slide. I prefer to go straight into a sprint with a smooth motion rather than ease into it, but I got used to it quickly. The level design in Prince of Persia: The Lost Crown is stunning throughout. The platforming designs in Sargon's repertoire include a large number of parkour abilities and tricks. The speed and flow through the areas is sometimes indistinguishable from a good Sonic The Hedgehog game. Metroidvania being what it is, there are plenty of shortcuts connecting areas to make smooth traversal of the map quick and fun. The realistic obstacles that make up these stages are incredibly fun to cross and play. It's amazing how often I find myself smiling when I come across a new spike pit, rock trap, or vertical corridor that requires rapid wall jumping (Super Metroid anyone?) The platforming in Prince of Persia: The Lost Crown is nothing short of brilliant.